Only after defeating her, would you get the “Amanda’s Blood” story item. The first idea was that Amanda would fully transform into a Medusa, and the player would have to battle her. (Note: Recall that Amanda gets bitten by the Medusa at the end of the battle.) There were originally two ideas for what would happen after the Medusa boss battle. For example, using a fire spell with a maxed gauge would summon Salamander to come burn all the enemies on the screen to a crisp. At one point, the plan was that you could summon monsters when a gauge filled up. Since this game is a Final Fantasy spinoff, it only makes sense that there were plans to have monster summoning in the game. The final game’s story didn’t require this anymore, so the idea was dropped (from the phrasing, I feel like the ability to fly might still exist somewhere in the code though).Īlso, there were originally ideas to show the main character riding on the chocobo, as well as the ability to attack while riding a chocobo. Originally, this chocobo was also going to eventually be given the ability to fly through the sky. I guess I should’ve tried it in a dungeon!Īt one point, Bon Voyage/Dr. Before I knew any of this, I did discover that there was an unused Moogle Flute item in the game, but whenever I used it, it didn’t seem to do anything. It was intended to warp you to the entrance when inside a dungeon. It’s also explained that an item called the Moogle Flute was implemented but never used. The Moogles would offer both men their freedom if they beat the boss. The Moogles would explain how the boss of the cave (the Ankheg) is causing them trouble. Both would wake up in the village… as captives! He was to tussle with the main character on the bridge, and then they’d both fall. After obtaining the Mithril ore, Watts was going to try to claim it all for himself. The conspicuous bridge inside the forbidden mine had more planned for it originally: below the bridge, there was supposed to be a village of Moogles. I’ll just summarize the different things here instead of doing a full translation: The back of one of the official Japanese Seiken Densetsu guides includes a section about ideas for the game that didn’t make it into the final version of the game for one reason or another. But there’s one last thing I wanted to share concerning SD1: info about some unused game design ideas and items! Scrapped Ideas
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